Following on from its debut on Xbox Live Arcade in 2007 comes the updated, definitive version of Geon! Developed specifically for the Wii with a plethora of brand new gameplay features and enhancements, Geon is a fast paced arcade action game played in an energised geometric grid environment.
Playing as a 'Geon' cube, players frantically race against up to three other opponents to collect pellets and then deposit them in the other competitors' goal to score, at the same time fighting desperately to prevent their opponents from scoring including the tactical use of eight powerballs. These have a variety of effects on the gameplay such as 'Rage' which lays down a layer of spikes that can block an opponent or trap them, and 'Greed' which sucks up pellets enabling the scoring of a fast goal. All of the powerballs significantly alters the ebb and flow of each game and allows each player to develop their own unique strategies in their quest to be the first to score five goals, win the game and be crowned the undisputed Geon champion!
Key Features
| • | 16 new Wii-specific 'Duel' mode grids |
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| • | Much improved game rules over the Xbox Live Arcade version for enhanced player interaction |
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| • | For the first time in a Geon game, attack and defend on demand with a single button press |
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| • | The single player experience on the Xbox version was lacking, so this has now been greatly improved via the new 'Duel' league mode |
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| • | Improved 'Time Attack' mode now making it a game of pure speed with no obstacles or opponents |
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| • | Improved tutorial to smooth the player's learning curve |
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| • | Wii-mote functionality with players able to perform 'jumpbash' attack moves by flicking the Wii RemoteTM like a drum stick |
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| • | The definitive version of Geon. Much improved in every aspect over the Xbox Live Arcade version after a focused game design review. Even if you purchased and played that version, this version is effectively brand new and a much better gaming experience |
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| • | Specifically tailored for the unique Wii Remote control mechanism to produce a streamlined, simple and intuitive interaction when playing the game, making it a game that anyone and everyone can play and enjoy |
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